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How to Create a Magic Item (The DM Dave Way) It’s much more likely they’ll find an uncommon magic item instead.
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This is not only useful for helping you know when to award certain treasure but also gives you an idea of what sort of magic items you should create for the PC levels.įor example, a group of 6th-level characters should earn only 1 major rare magic item before they hit 11th-level. On page 135 of Xanathar’s Guide to Everything, there is a Magic Items Awarded by Rarity table. However, where Xan’s is useful is in explaining the levels certain magic items should be earned. Xanathar’s, unfortunately, doesn’t get too involved in the magic item creation process from a meta-perspective. Creating a Magic Item: What Xanathar’s Guide Says

This is the best place to start and offers insight into how the folks at Wizards of the Coast created the original batch of magic items for the Dungeon Master’s Guide. Fortunately, DMG p285 gives a useful Magic Item Power by Rarity chart to help you align your item with the appropriate rarity. This method is a little more involved and takes some doing to get right. However, this may change the power level/rarity of the item. Take two similar items and combine their effects. For example, you can change a ring that deals fire damage to cold damage or one that boosts Stealth to instead of boost Perception. For example, a ring into a wand or a cloak into a circlet, etc. All you need to make is one simple change and nothing else will have to change. This is probably the easiest way to do it. The DMG offers two solutions for creating a magic item: Your first biggest resource for creating your own magic item starts on page 284 of the Dungeon Master’s Guide under the sub-header Creating a Magic Item. This first chapter of this two-part series dives into the actual rules for creating a magic item and how to write the perfect text for a new magic item.
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